rhygpu.dev- 010Prompt Cleanup V2How Mnemosyne moved from adding more prompt rules to cleaning the narrator brief, preserving character agency, and separating player paper UI from terminal dev machinery.→
- 009Starting Fresh Without Erasing the SoulFresh scenario state, stale world cleanup, and the first reset boundary.→
- 008Making the Session InspectableVisible chat export, payload history, and the first real state diagnosis.→
- 007Making Bad Outputs RecoverableUX comfort, regenerate/fix response, and the road to real branching.→
- 006Opening the Black BoxLLM Payload Inspector, Latest Exchange, and the tail excerpt bug.→
- 005Keeping the Scene From ReplayingImmediate continuity, attribution guard, and the first context priority stack.→
- 004Feeding the Model a Session PacketContext Compiler V2, clean recent chat, and state injection for provider payloads.→
- 003Hiding the MachineMock provider, encoded hidden state, real model testing, and the first output-side Mnemosyne loop.→
- 002Splitting Memory in TwoHow Mnemosyne split character memory from world continuity.→
- 001Turning the Code Block Into a Soul UpdateHow the crude code block started becoming an update packet for a human-like Soul system.→
- 000Before the RepositoryThe origin of Mnemosyne, before the repo, the roadmap, and the app.→