Projects

Project

Pythagorean Harmony

Equation-duel combat prototype for a fantasy third-person action RPG.

playable prototypeGitHub

Problem

Educational game mechanics often become either homework with graphics or combat with trivia pasted on top. The interesting space is narrower: make the learning object part of the combat grammar itself.

Solution

Pythagorean Harmony is a fantasy third-person action RPG prototype where equation solving becomes combat. The player uses operation weapons to transform equations, then executes the enemy with the correct value of x.

The prototype is intentionally scoped around proving the mechanic, not pretending to be a finished RPG.

Current Status

This is a first playable prototype and lab project. The useful question is whether equation-duel combat can feel readable, tactical, and physical enough to justify deeper game development.

  • Fantasy action combat wrapped around equation transformation.
  • Operation weapons change equations through combat interactions.
  • Enemies are defeated by reaching and executing the correct value of x.
  • C++ core systems with Blueprint tuning for playable iteration.